Switching Attachments in FLL
In FLL, you bring your robot to base and switch attachments. We are guessing that the only way is to import a new robot design with a new attachment for a next run. In that case, what is the point of a timer and scorer...since I cannot account for the time spent in the base. Perhaps a timer and scorer are not critical? Or is there a way to save the time/score from run 1 and add to run 2...etc
Right now, if I click Pause, I am not allowed to import another robot.
Hope you don't mind all the questions! :-)
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No, questions are good!
We desperately need questions so we can build a better sim. :)
The rules of modifying a robot within the base are unique to FLL. As I have come to understand, it can be difficult to build in project specific scoring / rules versus global rules that apply to all projects in the software.Let me check in with my developers to see what is possible.
Obviously, this limitation (being able to modify models only within the base) is an important of recreating an authentic FIRST experience.0 -
It is more than an issue of "switching attachments only in base". It is generally impossible to do all the missions in an FLL year with just the one set of attachments you might start on your robot. Therefore, there has to be a way to switch robots/attachments (in the same timed/scoring session). Does that make sense? Can the user hit pause and allow for a new import?
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I think I get it.
Changes or modifications to the robot can only happen in the Base during the physical contest.
I'm sure we can do something like that in the sim.
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Any update on this?
I think the other option (for now) is to run the multiple configurations as different robots and sum up the times.
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