Customised floor designs
I have seen various posts about future developments to allow customised environments and wondered what the latest was on this?
I appreciate the amount of work required to put this into actio, but as an initial stage which might be relatively easy to implement would it be possible to put a customised floor onto the Empty Room exercise? Or maybe just a grid of equally spaced lines to enable practising navigating the robot to a specified location?
I have been working with some school children on the Lego Space Challenge
and being able to work with the challenge mat as a model floor would be hugely useful even without working models for all the different challenges.
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Hello,
Thanks for the question. Please follow the steps below to create your own customized floor in the Empty Room project:
Click Objects List Button on the toolbar to open the Objects window. Then select Empty Room and press Delete button to remove it.
Click the Object Library Button on the toolbar to Open the Object Library window. Expand "Primitives" label to select and drag a cube into the empty space. After that, zoom out the camera view to find your cube.
Right click the cube in the Objects window and remove its Rigidbody.
Reset the position and scale of the cube by changing the following values in the Object Properties window:
Position: X:0 Y:0 Z:0
Scale: X: 1.2192 Y:0 Z: 1.8288Expand Material/ Texture tab in the Object Properties window and then click the Pencil icon to open Edit Material window. After that, click "NO Texture" to open Texture Selection window. To select the image you would like to use (e.g. space challenge mat), click Browse button at the left corner of the window and press OK button to save the image. Next, back to Edit Material window set the values of Offset and Scale to (0, 1) and (1, -1). Finally, change the Texture Wrap Mode from Repeat to Clamp and click OK to save all the changes you have made. Now you have a customized floor to work with.
To help you better understand the process, I also sent you an email with the screenshots for each step. Hope you will find them helpful.
Should you have any other questions, please feel free to contact us.
Regards,
Cogmation Robotics Support Team0 -
I have that question too, and this solution isn't working for me. Under Material, there are a whole bunch of places to changethe texture:
Specular
Normal Mpa
Height Map
Occlusion
Emission
Detail Mask
Detila Albedo x2
Normal MapIn which do I change the texture to my own JPG image?
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